Thanks again to those of you that came out to my Intro to OpenCV talk atÂ 360idev.comÂ 2011. Â I don’t generally put much text on my slides (or notes for that matter), but there are images, code snippets, and links of interest. Â You can grab a pdf of the slidesÂ right here.
As promised, here are my slides and demo code for my recent 360iDev (Austin 2010) talk. Â It’s a walkthrough of how to setup and use the FMOD (fmod.org) audio engine on iOS. Â It also shows how to do some simple beat detection to drive visualizations. Â Enjoy!
I was extremely pleased with the number of people that showed up to my 360iDev talk on cocos2d. Â You can download the slides below. Â I’m not a big fan of packing slides full of text and I’m not sure how useful they’ll be without the commentary, but I’ll let you judge for yourself. Â If there’s enough interest, I’m more than happy to record a screencast version of the talk. Â Just say the word and I’ll add it to my todo list.
Download pdf:Â Introduction to 2d Game Programming Using cocos2d
WWDC 2009 ended about two weeks ago and I thought I’d take a moment to share some of my thoughts with you.Â If you’ve been to WWDC, I doubt you’ll find much here that you haven’t personally experienced.Â It’s okay to leave.Â You won’t hurt my feelers ;-). Â If you’ve never been to WWDC and happen upon this post as we head into WWDC 2010 or beyond, then read on and learn from my first trip.
A few of my fellow WWDC 2009 attendees and I drank a little too much of the Apple Kool-Aid and installed Snow Leopard and Xcode 3.2 over our existing Leopard installations. Â Unfortunately, iPhone 2.x SDKs were no longer available.
For those of you wondering how I managed to get such an “objectionable” application through the review process, it turned out to be quite simple.Â Drum roll please … My super awesome technique boils down to doing absolutely nothing to Judge Scrabby.Â That’s right, nada, zilch, zero.Â I simply resubmitted the binary that had been previously rejected.Â I must have had this app store reviewer the first time through ;-).
Now go play some Scrabble.Â You know you want to.
I recently submitted Judge Scrabby, a companion application to Scrabby (an anagram and Scrabble word finder), to Apple’s App Store.Â The application is very simple and, in my humble opinion, does one thing extremely well.Â Judge Scrabby simply tells you whether or not a challenged set of words are valid according to Scrabble game rules.
Here’s the main screen where a user can get a quick refresher on how to perform a challenge and where they can enter the words being challenged:
I figured in about seven days time I’d hear back from Apple with my approval and I’d be off on my merry way.Â But alas, life with Apple and the App Store is far from easy sometimes.
Every now and then I find myself in the Finder and really wishing that I was at the Terminal’s command prompt within that Finder directory. Â Here’s a short screencast discussing the “open .” command to easily take you from Terminal to Finder and an AppleScript that makes jumping from the Finder’s current directory to the Terminal a breeze. Â Enjoy!